With Teenage Engineering, my relationship with music took a lateral detour.
Not a sharp turn, but an attempt — to feel, at least for a while, like a well-rounded musician. Or something close to it.
First came the OP-1. Then the OP-Z. Finally, the KO II. A path driven not by upgrades, but by curiosity.
I’ve always loved synthesizers — from a distance. Like you love a vast, stimulating world you know you’ll never fully master. And maybe that’s the point. Thom Yorke had something to do with it too: I remember seeing him play an OP-1 long before it became a cult object. What struck me wasn’t complexity, but possibility.
Teenage Engineering doesn’t build instruments in the traditional sense. They build thinking objects. Sound machines closer to technology, Lego, and industrial design than to musical tradition. They force you to abandon familiar gestures and invent new ones. They promise freedom — and deliver difficulty.
OP-1, OP-Z, and KO II don’t meet you halfway. They resist you. They wait until you accept you’ll never fully control them. And yet, they’re beautiful: small alternative masterpieces, meaningful even when turned off. Visual, tactile, and sensory experience is part of the sound itself. Digital and analog blend without asking permission. You’re not just playing — you’re interacting.
I may never create a masterpiece with these machines. They may remain places of exploration rather than arrival. But every time I turn them on, they remind me of something essential: music isn’t only tradition or technique. It’s also lateral thinking, play, and possibility.
And for someone who comes from six strings, that’s no small thing.


